Software Evalutations
   
Jump Start 2nd Grade
 
Subject: Math & Problem Solving/Literacy
Appropriate Age:6-8

Jump Start 2nd Grade will enhance students
comprehension through a variety of activities.
Some of the curriculum areas covered by this
program include math, literature, spelling,
phonics, spatial visualization, art, logic,
time and composition. Knowledge Adventure's
patented Advanced Learning Technology helps
students develop skills they will need to be
successful in the years to come.

 
The Amazing Writing Machine
Subject: Creativity/Literacy
Appropriate Age: 6 to 11

This program is designed to give children the
opportunity to write and illustrate. They have
the choice to use, painting, drawing, and writing
tools, that include a secret decoder, rebus tool,
and a spell checker. Children may type to
galloping horses, beats of drums or silence.
 
Discovering Endangered Wildlife
Subject: Science & Problem Solving
Appropriate Age: All

This is an excellent interactive software program
that provides the learner with information on
endangered animals in both a tour and game format.
The learner may read about the animal, see a video
about the animal of his choice, listen to the
animal's voice, or print information for a report.

 
Favourite links
 

Knowledge Adventure
Publisher of Jump Start


Broderbund Software
Publisher of The Amazing Writing Machine


Sunburst Communications
Publisher of Discovering Endangered Wildlife

Email me at:
[email protected]

This page has been visited times.