Software Evalutations | ||||||||||||||||||||||||
Jump Start 2nd Grade | ||||||||||||||||||||||||
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Subject: Math & Problem Solving/Literacy Appropriate Age:6-8 Jump Start 2nd Grade will enhance students comprehension through a variety of activities. Some of the curriculum areas covered by this program include math, literature, spelling, phonics, spatial visualization, art, logic, time and composition. Knowledge Adventure's patented Advanced Learning Technology helps students develop skills they will need to be successful in the years to come. | |||||||||||||||||||||||
The Amazing Writing Machine | ||||||||||||||||||||||||
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Subject: Creativity/Literacy Appropriate Age: 6 to 11 This program is designed to give children the opportunity to write and illustrate. They have the choice to use, painting, drawing, and writing tools, that include a secret decoder, rebus tool, and a spell checker. Children may type to galloping horses, beats of drums or silence. | |||||||||||||||||||||||
Discovering Endangered Wildlife | ||||||||||||||||||||||||
Subject: Science & Problem Solving | Appropriate Age: All This is an excellent interactive software program that provides the learner with information on endangered animals in both a tour and game format. The learner may read about the animal, see a video about the animal of his choice, listen to the animal's voice, or print information for a report.
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